...but I've introduced the kids to D&D.
AD&D to be precise - hauling out and dusting off (fairly literally) the old Advanced Dungeons and Dragons 2nd Edition books that have been sitting in the old 'nostalgia' back corner of a cupboard.
On short notice, a few Friday afternoons ago, L and I discussed and agreed that I should organise a game for that evening to give the kids a try at the game. Fortunately I had already been considering a plot arc for the kids, but hadn't committed on anything yet - so I made some hurried notes in my notebook and that would have to do for a start.
So it was with some trepidation that I launched the kids (and, unexpectedly, L) into a tale starting in a quiet village called Hurstbridge, a crossroads a day's coach-ride out of Stirling, the local port city. The kids were a pair of foundlings, probably related, who had been taken in by the local shop-keeper and had done quite well in their simple village life. Unfortunately the kind shop-keeper had died a couple of years ago, but the couple who took over the shop allowed the pair to continue to live in the upstairs room.
Trixie, the girl, has been working at the village tavern and often runs other errands around town. Her speed and gift for short-cuts giving her a reputation for efficiency. She has occasionally found that locked doors get in her way, so has developed methods to rectify matters...
Nic, the boy, has been working in the small library attached to the council buildings. Old Hopkins, the librarian has been generous in adding to Nic's education when there are no chores to be done. This education has included some dabbling in magic, as Hopkins is a retired Wizard. Nic has proven to be a willing and talented pupil, already able to memorise basic spells.
Appleby is the village oddity. A vaguely green-hued lady who spends most of the time out in her apple orchards outside the town.
Events are conspiring to throw these three together on an adventure they never could have imagined...
ADLG-R battle of Nordling
2 years ago
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