Monday, April 27, 2015

First ever game of Settlers Of Catan

Had our first ever game of Settlers Of Catan on Saturday night. Played at a friend of L's place using the expansion to get it up to a 5 player game. Awesome.
Kr and Kn got the hang of it right away, and played well even after a big day. The three adults had a great time and I almost pulled off a win! But was beaten at the post by D 😄
Great game, and I will now definitely be buying it as soon as I'm near a FLGS again!

Wednesday, March 18, 2015

More for a galaxy, far far away...

So the Star Wars itch continues to need scratching.  Thanks to the magic of eBay, a new wave of ships joins our Star Wars TCG fleet.
First a 'limited release' of a Star Destroyer and some rare cards. (although, they are everywhere on eBay, so it can't have been all that limited!)

Then I found another guy in the States who was selling another Star Destroyer, then it turned out he had some other cards to sell as well ... and... OK, I may have gone a bit overboard here - but the guy was giving a great deal, a bargain and it was too good to pass up :)

So now I'm pretty sure Kn and I will have plenty of options for our next few battles.    I'm looking forward to our next battle where I can bring out a classic Imperial fleet with plenty of TIE fighters and a Star Destroyer or two as the backbone.  Yeah.



Saturday, January 17, 2015

Dice tower - part 1

Dice towers aren't for everyone, but with the kids chasing dice across the table - especially when we play Munchkin (and I'm not keen about them tossing the dice into the Munchkin Dungeon rooms) I figured it was time for a tower.

Thick card for base and half the walls,
 Thin card for the other walls, giving the 'boot'shape,
 Thick card struts to support the rolling surfaces,
 All glued together,
 Starting to add the texture to make it a bit more exciting,
Stay tuned for the next update!  :)

More Munchkin

Had another game of Munchkin tonight.   The new board is getting some good use.

I've finished it off a bit more since the last post - it now has a flocked grass surface and I've added some extra fittings to the rooms.







So now we have the rooms with the following thematic influences:
1- Greecian mythos
2- Water myths
3- Destroyed by lava
4- Knights and Kings
5- Witches hut
6- Egyptian tomb
7- the Dark Forest
8- the Labyrinth
9- standing stones
10- the cave of gems

then as we played a game the other day, and the dice went for a roll - I thought "hmmm, maybe we could use a dice tower?"....

Saturday, January 3, 2015

Gaming, gaming, gaming...

Invited the (now ex-) work crew to come around for another day of board and card games.  These are regular successes, and I think we are starting to make a tradition of them.

We got rolling at 1130am and first game on the table was ...

"Boss Monster". C brought her copy over that she got for xmas.  It is a great little game where the players are the monsters that rule their own little dungeon.  Each turn you try to improve your dungeon and try to either attract or avoid the adventurers who are ready to head out from town.  If your dungeon is dangerous enough, you can kill off 10 adventurers before being wounded 5 times yourself.
Neat little mechanics, easy to play (Kn grabbed it immediately) and the eight-bit game graphics on all the cards look great.  I'm gonna buy this ASAP.



Then we played 'Gloom'.  A game where killing off your own cards is the way to win.  You make your own family of cards as sad as possible, while cheering up the opposition, and then arrange an untimely demise for them at their lowest point.  The transparent cards are a great mechanic for altering the 'pathos'on each card, and the way the game becomes enhanced by each player telling the story of their family (and other families) as each unfortunate or fortunate occurance it played adds to the dark humour.  Kr loved this one, as did everyone. 



Then I introduced the crew to "RoboRally", being a bit more crunchy I wasn't sure how it would be received.  I shouldn't have worried - the first game didn't take too long, and everyone got into the mechanics and learnt a few lessons... and were challenged.  So (and this is pretty rare for our game days) a second game was called for.
Awesome RoboRally funtimes.  Lasers lased, Robots crashed, pushed and fell down pits (multiple times), flags were captured and robots wandered off in the wrong directions.  All great fun.  Went down really well.


Then 'SmallWorld' came out.  All the usual good stuff.  Trolls are becoming a favourite way to churn over coins while in Decline, as no one usually wants to go through the effort of digging them out.  Amazons provided the usual scary invasion, and I took the DragonMaster Dwarves more for the fun of using the Dragon than for more good tactics.  C, J and myself finished close - but T streaked away for a solid win. 


Then we all gathered around the new Munchkin board for a game of Munchkin: Legends expanded with Únnatural Axe'.  The board was warmly received, which was gratifying, and we had a great game of Munchkin with plenty of monster slaying, wheeling and dealing, a few backstabs and a final thrilling race to the finish - as C stole monsters from Kn to fight, and everyone threw in efforts to make the monster too hard for her to defeat, but she kept coming back with another card and finally got the win.


It was time for the crew to go home then (after about 10 hours of gaming) so that left the family to try "Hey, That's my Fish!".
A cute, simple game to set up and play.  Works a bit like checkers where you move your piece (the penguin) in straight lines to capture tiles - picking up the tile you just left.  The player with the most fish at the end wins.  Elegant.  Kn is enjoying it.


 Then we finished off the night with a final game of "Gloom", which everyone wanted to try again.

A great, tiring, but really fun day.  We'll line up another one for sometime soon.

Friday, January 2, 2015

Sometimes, ya just gotta go overboard

So, you may recall that after playing Munchkin at the last big game afternoon we held I ran out soon after and bought Munchkin: Legends for the home collection.  I then drew up a basic version of the game board that can be used to indicate Level progress for the Munchkins, rather than just the counters that the basic version suggests.

Well, I then got all carried away, and L got carried away, and we brainstormed, and decided to make a big board for Munchkin...

So I...

-got some foam (that nice denser blue foam, for improved carving)

-drew out the 'dungeon' (roughly based on the original Munchkin Advanced layout)

- started carving out the rooms, card spaces, discard spaces and dice holder.
- let it age for a couple of months.  (Like a home brew, it should be laid down for a while to mature. Or maybe I just got distracted by family and pre-xmas for a while)

- realised that I wanted to use it soon, so frantically got back into it.  Adding a base and starting to cut out and stick down cardboard pavers and the numbers on the floor.

-eventually had to pull an all-nighter where I paved and bricked the rooms, floorboards in one case.  Added room dressings to give each room a unique theme.

-got out ye olde airbrushe to base coat the rooms in black...

- used the airbrush to add texture to the pavers, bricks and walls.  This was fun as I hadn't used the airbrush as a detail brush in a looong time.  Had to re-learn how to get the right consistency for the paint and adjust the needle and seat and keep the tip clear...  Really happy with the result though. 


- did more drybrushing, detail painting, and painted the 'surface'green in readiness for flocking.

-ready enough to go for the games day.  (which was only a few short hours of sleep away) However, each room needs more detail, and there still is flocking to do.  So there will be more to come on this project!


Yay!  clunk...snooooorrreeeezzzzzzzzzzzzzz

Christmas bounty

So its been Xmas time again, and this year I made sure we all got a bit of gaming goodness under the tree.

I was lucky enough to score 'Gloom' from T at work, and I gave him the Munckin starter set.

Kr also got some Munchkin goodness, expanding the home deck with the "Munchkin 2: Unnatural Axe" deck.

Kn got "Hey, that's my fish!", a game of penguiny fish snatching.  He's quite enjoyed it.

And L got "Last Night on Earth, the Zombie game", which she really enjoyed at the last big game afternoon we held.

The hoard grows!  Muah ah ah aaah!

Monday, December 1, 2014

May the Gamer Gods forgive me...

...but I've introduced the kids to D&D.

AD&D to be precise - hauling out and dusting off (fairly literally) the old Advanced Dungeons and Dragons 2nd Edition books that have been sitting in the old 'nostalgia' back corner of a cupboard.

On short notice, a few Friday afternoons ago, L and I discussed and agreed that I should organise a game for that evening to give the kids a try at the game.  Fortunately I had already been considering a plot arc for the kids, but hadn't committed on anything yet - so I made some hurried notes in my notebook and that would have to do for a start.

So it was with some trepidation that I launched the kids (and, unexpectedly, L) into a tale starting in a quiet village called Hurstbridge, a crossroads a day's coach-ride out of Stirling, the local port city.  The kids were a pair of foundlings, probably related, who had been taken in by the local shop-keeper and had done quite well in their simple village life.  Unfortunately the kind shop-keeper had died a couple of years ago, but the couple who took over the shop allowed the pair to continue to live in the upstairs room.

Trixie, the girl, has been working at the village tavern and often runs other errands around town.  Her speed and gift for short-cuts giving her a reputation for efficiency.  She has occasionally found that locked doors get in her way, so has developed methods to rectify matters...

Nic, the boy, has been working in the small library attached to the council buildings.  Old Hopkins, the librarian has been generous in adding to Nic's education when there are no chores to be done.  This education has included some dabbling in magic, as Hopkins is a retired Wizard.  Nic has proven to be a willing and talented pupil, already able to memorise basic spells.

Appleby is the village oddity.  A vaguely green-hued lady who spends most of the time out in her apple orchards outside the town.   

Events are conspiring to throw these three together on an adventure they never could have imagined...

 

Wednesday, November 5, 2014

Munchkin: Legends

Kr quite enjoyed Munchkin on the big games arvo a few weeks ago, so capitalising on that enthusiasm, L and I picked up Munchkin: Legends in the city last week. It was L's idea to get the Legend themed one, as it could then be educational for the kids as well.

We got it out today, as part of our Melbourne Cup afternoon.

As it was one of the plain card decks, I had to draw up a quick copy of the dungeon board you get in Munchkin: Advanced to provide the same feel we had last time.

The Legend deck is cool, and I got to point out some interesting obscure myths, like Baba Yaga, the Russian witch with the walking house. On duck legs. Even though Kn had decided to sit out on the game, he still came over to check out the myths

The game ran as a usual Munchkin, although it ended up with Kr and I trying to stop L who proved unstoppable.

Good fun, and we'll be back for more.



Sunday, November 2, 2014

Blast from the past!

Went to the FLGS the other day determined to make a purchase.
First option was not available, so I put that on order and instead found ...
RoboRally!
I remember playing this years ago at the CGS! Good times...



So brought it home and finally got to unbox it and start a game yesterday.
It's just as much fun as I remember, and Kn is loving it as well. Hopefully we'll have many more games.